Will Myers and AdventureAWeek.com at the Colorado Conclave of Gamers this...
It's hard to believe that in my roughly 30 years of off-and-on gaming that I'll be attending my first ever gaming convention on Friday, July 25th: the third annual Conclave of Gamers at the DIA Crowne...
View ArticleMeta Thursday (Macabre Manses): Creative Races
Imagine Gilligan McHammerBlood, yelling, getting drunk, and combing through his beard with an anvil-shaped comb with a large hammer in his other hand. Is this your dwarf? Is he Scottish, French or...
View ArticleWeird Wednesday (Macabre Manses): Collected Souls
Upon entering the Macabre Manse, the PCs trigger the reverse possession effect of the fleshdoll stage. The entire house—including the areas outdoors such as the front porch—are encompassed by the...
View ArticleMeta Thursday (Macabre Manses): Fleshdoll PCs
Crafted from the flesh, blood, and bone of dead corpses, fleshdolls are miniature 1-ft. tall puppets that are animated by unwilling spirits bound with evil necromancy. Products of the fleshdoll stage,...
View ArticleMeta Thursday (Macabre Manses): Star Spawn Template
Star Spawn Template There exist horrors in the universe incomprehensible to man. Sometimes these abominations manifest themselves within other living creatures, warping them into monsters more deadly...
View ArticleMeta Thursday (Macabre Manses): Tabletop Terror
Horror can be a tricky thing—anybody can be gorey, but to really have an impact there are a number of factors to consider. Who are you trying to scare? Why are you trying to scare them, and most...
View ArticleFeatured Artists: Jacob Blackmon
We’ve shone the spotlight onto designers before, but artists are just as important here at AdventureAWeek.com and we wanted to show some love for our illustrators! The first on the list is a personal...
View ArticleMeta Thursday (Uralicans Uncut): Insanity and Psionics
One the biggest misconceptions within many roleplaying games revolves around insanity; this isn’t to say that it should not have a place in RPGs, or implemented in one particular way, but that...
View ArticleFeatured Artists: Mates Laurentiu
Mates Laurentiu was born in a small Romanian town not far from the Carpathian mountains. Self trained and dedicated to the life of an artist at a very young age, Mates has worked on a wide array of...
View ArticleMeta Thursday: Isolate Don’t Incapacitate
While doing my first ever seminar panel at Aethercon [available here! -MM], I stumbled on a great, simplification of a principle that applies equally well to both monster design and game design in...
View ArticleMeta Thursday (Macabre Manses): Star Spawn Template
Star Spawn Template There exist horrors in the universe incomprehensible to man. Sometimes these abominations manifest themselves within other living creatures, warping them into monsters more deadly...
View ArticleMeta Thursday (Macabre Manses): Tabletop Terror
Horror can be a tricky thing—anybody can be gorey, but to really have an impact there are a number of factors to consider. Who are you trying to scare? Why are you trying to scare them, and most...
View ArticleFeatured Artists: Jacob Blackmon
We’ve shone the spotlight onto designers before, but artists are just as important here at AdventureAWeek.com and we wanted to show some love for our illustrators! The first on the list is a personal...
View ArticleMeta Thursday (Uralicans Uncut): Insanity and Psionics
One the biggest misconceptions within many roleplaying games revolves around insanity; this isn’t to say that it should not have a place in RPGs, or implemented in one particular way, but that...
View ArticleFeatured Artists: Mates Laurentiu
Mates Laurentiu was born in a small Romanian town not far from the Carpathian mountains. Self trained and dedicated to the life of an artist at a very young age, Mates has worked on a wide array of...
View ArticleMeta Thursday: Isolate Don’t Incapacitate
While doing my first ever seminar panel at Aethercon [available here! -MM], I stumbled on a great, simplification of a principle that applies equally well to both monster design and game design in...
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