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Meta Thursday: Isolate Don’t Incapacitate

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While doing my first ever seminar panel at Aethercon [available here! -MM], I stumbled on a great, simplification of a principle that applies equally well to both monster design and game design in general: isolate don’t incapacitate. My favorite example of this is the temporal filcher, specifically the time filch ability. This wonderful grappler snatches […]

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